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Four guides own the core mechanisms; everything else on the site links to them rather than re-explaining. Or search across every page.
The four guides
- Money and slackCompounding in both directions, exchange rates and their asymmetry, and slack as the buffer that stops a shock becoming a cascade.
Planned Money and material life, in depth — third, because it is what makes class, education, housing, family and later life concrete instead of abstract, and because it gives every other part of the guide one shared way of talking about what a move costs.
- Health maintenanceHealth as the capacity that gates everything else, the maintenance-versus-recovery asymmetry, sleep debt, and when to stop reading a website and see a clinician.
Planned Health as a continuous system rather than a list of conditions — fourth, because it connects capacity, ageing, load and everything they gate, and because health that appears only as separate problems misses the ordinary maintenance that most of it actually is.
- The people around youTrust built slowly and spent fast, repair that turns on changed behaviour, asking for help as a skill, and the load of care.
Planned Relationships and the people around you, in depth — second, because they move health, work, money, difficulty and what a life leaves behind more than anything else here does, and the guide currently names the mechanisms without modelling how a household or a friendship actually holds together.
- Education and careerCredentials as access tokens, the unwritten local rules of a workplace, why popular strategies degrade by being popular, and what a mid-life change of direction actually costs.
The same mechanism turns up in more than one of them, wearing a different name each time. Ten ideas, tracked across all four — one line each, and a door into the guide that owns it.
Looking for what happens at a particular age? The timeline goes year by year from birth to one hundred.
Planned, and not built yet
Named here so the gap is visible where you would feel it, rather than only on the methodology page. Each of these is honestly missing: nothing below exists in any form, and none of it has a date.
- PlannedAdolescence, first — the owner's own first research priority, because it is the join between a childhood nobody chose and the first decisions anyone makes for themselves, and because attributes, identity, risk, mental health and the first real relationships all arrive at once there. Nothing on this site currently covers it.
- PlannedMidlife, ageing and caregiving — fifth, and the largest gap in the whole guide by span of years. It is where careers plateau, parents need care, bodies change and the run stops being open-ended, and it is the stretch the site currently jumps over.
- PlannedTime, attention and maintenance as their own subject — sixth, because it explains why plans that look workable fail under real constraints, and it is where the daily plan and the upkeep list should finally meet: the maintenance you are already tracking flowing into a realistic day, instead of the two living side by side.
- PlannedThe rest of a life beyond work and family — worldview and meaning, civic life and housing, place, identity, sexuality, technology and leisure. Eighth in the owner's order and parked as areas of their own: each is a version's worth of work, and none of them is a subsection of an existing guide.
- PlannedThe social manual — the unwritten rules nobody is taught and everybody is assumed to know, from what an invitation actually obliges to how a favour is repaid. Parked as an area of its own, because doing it badly would produce etiquette, and etiquette is not what is missing.
- PlannedAn atlas of the places a life is actually lived — the school, the workplace, the clinic, the courtroom, the queue — each with its own rules, its own currencies and its own ways of going wrong. Parked as an area beside the world map, not harvested piecemeal into the guides.
- PlannedEthics and meaning — how to decide what is worth doing, told as something other than an optimisation. Parked as an area, because the site can lay out a decision and has no standing to supply the destination, and that boundary needs writing before the content does.
One home per idea. Every mechanism on this site is explained in exactly one place, and everything else links to it. If you find an explanation here that exists nowhere else on the site, that is a bug — tell us on the corrections page.
Everything on the site
In case search is not what you want — every page, grouped roughly by what it is for.
- The Playthrough
- A Whole Life
- Launch Window — United States, 2025
- The Decision Lab
- The Human Package
- Learn the game
- The world map
- The Timeline
- The launch years
- The credential decision
- Something happened
- Situations
- Losing a job
- Burning out
- When a relationship ends
- Getting through today
- Grief and bereavement
- When someone has died
- Depression
- When someone is hurting or controlling you
- Choosing a path
- A worked daily plan
- The state panel, explained
- Guided pressure reading
- Decision record and upkeep list
- Topics
- Money and slack
- Health maintenance
- The people around you
- Education and career
- One idea, several systems
- History and change
- How this works
- If you need help now
- If you are trying to help someone