Edition

The Playthrough

Three ways to play a life

One engine, three shapes. All of them are models: none predicts anything about your life, and none of them scores you.

All three need JavaScript to play. The reading layer is fully open without it: learn the game, the world map, look something up, or something happened.

Nothing you do here is recorded off this device. Any heavy beat can be skipped, and the help pages are always in the header.

The Playthrough

Three ways to play a life

One engine, three shapes. All of them are models — none of them predicts anything about your life, and none of them scores you. The rules they run on are published in full.

  • inner life · a good first play · about twenty minutes

    A Whole Life

    The whole shape of a life, fast.

    Birth to the end, in eight acts. You are dealt a starting hand you did not choose and play the turning points. It is the short version, and it makes the long one legible.

    Play a whole life
  • work · the long one · two to four hours, across sittings

    Launch Window

    Run twelve years of a life.

    Launch Window — United States · 2025. Ages eighteen to thirty in twenty-four six-month seasons: a real budget, an open action menu, other people with their own decisions, and consequences that arrive seasons after you set them going. Saveable, forkable, and meant to be played more than once.

    Start a campaign
  • the threshold · ten minutes · nothing to save

    The Decision Lab

    Fork one decision and compare.

    Play both sides of a single choice and see what actually separated them — the decision, the draw, or the position you started from. Unlimited rewind; nothing here is a prediction.

    Open the Lab

Everything you do here stays on this device. There is no account, nothing is sent anywhere, and you can erase all of it at any time.