The Playthrough
Three ways to play a life
One engine, three shapes. All of them are models: none predicts anything about your life, and none of them scores you.
- A Whole Life — the whole shape of a life, fast. A good first play.
- Launch Window — twelve years, twenty-four seasons, a real budget.
- The Decision Lab — fork one decision and compare.
All three need JavaScript to play. The reading layer is fully open without it: learn the game, the world map, look something up, or something happened.
Nothing you do here is recorded off this device. Any heavy beat can be skipped, and the help pages are always in the header.
The Playthrough
Three ways to play a life
One engine, three shapes. All of them are models — none of them predicts anything about your life, and none of them scores you. The rules they run on are published in full.
inner life · a good first play · about twenty minutes
A Whole Life
The whole shape of a life, fast.
Birth to the end, in eight acts. You are dealt a starting hand you did not choose and play the turning points. It is the short version, and it makes the long one legible.
Play a whole lifework · the long one · two to four hours, across sittings
Launch Window
Run twelve years of a life.
Launch Window — United States · 2025. Ages eighteen to thirty in twenty-four six-month seasons: a real budget, an open action menu, other people with their own decisions, and consequences that arrive seasons after you set them going. Saveable, forkable, and meant to be played more than once.
Start a campaignthe threshold · ten minutes · nothing to save
The Decision Lab
Fork one decision and compare.
Play both sides of a single choice and see what actually separated them — the decision, the draw, or the position you started from. Unlimited rewind; nothing here is a prediction.
Open the Lab
Everything you do here stays on this device. There is no account, nothing is sent anywhere, and you can erase all of it at any time.