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Simulations Archive

Case studies of how VMSS rules score trust, move people between layers and shape behaviour. Run one citizen through the Trust Console, then read the cases it draws on. Read Layers and Systems first.

Social Trust Index

Trust Console

One simulated citizen, one act at a time. Every act runs the justice flow (the steps from event to consequence) and then takes one of two paths. The social path, track 1, moves the STI, the citizen’s Social Trust Index score, and never the ring, the layer the citizen lives in. The criminal path, track 2, moves the ring and never waits on the score.

Start as a resident of
Placement
Main Layer (0)Resident
STI · track 1
769 below the Sanctuary floor
Record · track 2
CleanCriminal record log
Sanctuary standing
Below the floorEligibility opens at an STI of 85.
Simulated time
Year 0Trajectory forming

Conduct time passes

Social breaches track 1

STI breach

Criminal acts track 2

Movement phasing

Opens at an STI of 85 or above.

Latest act

Choose an act

Arrived in Main Layer. New entrants typically start between 70 and 84.

  1. FailsafeImplant warnings, motor overrides and restraint: the chance to stop.
  2. DetectionThe implant and AR context register what happened and who was involved.
  3. Classification Severity — Pattern — Reversibility — Severity, pattern and reversibility decide which path the act takes.

Social consequence path

Track 1 · the STI score

Trust damage without criminal enforcement. The STI moves; the ring does not.

Trust damage without criminal enforcement. The STI moves; the ring does not.

Ledger
—
Score
—
Fallout
—
Recovery
—
Placement
—

Criminal escalation path

Track 2 · the criminal record log

A qualifying act: enforcement, review, and reassignment set by the act.

A qualifying act: enforcement, review, and reassignment set by the act.

Threshold
—
Enforcement
—
Review
—
Placement
—

Doctrine

Trust over timeSTI track 1 entry track 2 entry

STI over 0 simulated years.

Drops land in a day; climbs take years. The band colour is the ring the citizen lived in.

Ledger

    What the STI can and cannot doHighlighted for this citizen now · notes on the numbers

    It can highlighted where it applies to this citizen now

      It cannot highlighted where this citizen meets the limit

        Illustrative numbers. The real STI formula is proprietary, classified and dynamic (Article II). This console reproduces the formula’s published properties but not its weights: a point lost costs one unit of harm, and a point regained costs ten units of conduct; a trajectory earns credit or a penalty; and public signals can amplify a change but never create one. Starting scores outside Main are illustrative. Article I treats some acts (impaired driving, assault, meaningful fraud) as enough on their own to move a citizen down a layer. Article XIV’s harm scale would rate some of them lower. Where the two differ, the console follows Article I and the story The Threshold.

        Full view adds the justice-flow stages, the Article XIV axes, more acts, a trust timeline, the ledger, and what the STI can and cannot do. Numbers are illustrative; the real formula is classified (Article II).

        See this citizen on the ring map →

        Full Archive Index

        All 94 simulations from World Scenarios and Resident Stories in one place. Search titles, classifications and outcome lines, or narrow by collection, category and doctrine snapshot. Each entry opens in place, and a deep link opens its entry already expanded.

        Current-rate frame: LP-074’s 50 / 25 / 12.5 / 6.25 exact halving cascade is active from 2295 after the 2294 Path 2 certification. Older Doctrine-Snapshot narratives remain era-pinned historical artifacts and are not recalculated. Cards marked Off-canon depart from canon on purpose for the sake of the story.

        Showing all 94 simulations

        World Scenarios

        Civilizational Stress Tests  ·  Doctrine Cases  ·  System Mechanisms

        Forty-eight simulations about the VMSS world itself: the events, policy stress points, doctrine edge cases and civilizational moments that test how much strain the five-layer system can take.

        System Mechanism Scenarios

        Cases showing how VMSS handles specific kinds of violation, through enforcement and through the STI.

        Civilizational Stress Tests

        Scenarios in which groups, laws and institutional edge cases push at the outer limits of what VMSS tolerates, and the civilization responds.

        Civilizational Scenario

        Thirty-seven scenarios applying VMSS doctrine to institutional stress, economic architecture, private justice and adversarial exploitation. Each shows how the system responds when people push against its limits.

        Resident Stories

        Historical Figures  ·  Original Civilians  ·  Archetypes

        Forty-six simulations built around individual lives: historical figures, original civilians, criminal profiles and archetypal residents from across the Five Rings.

        Historical Personality Simulations

        How notable figures from history would behave under VMSS rules, thresholds and social infrastructure.

        Criminal Profiles

        Simulations of people known from history for extreme violence or capital-level harm.

        The Full Spectrum

        Seven simulations: one outcome in each layer, plus two that show -3 from the inside, on its own terms. Some outcomes are not what you would expect.

        Lifestyle & Entertainment

        Fifteen simulations of how VMSS technologies (neural diving, backup vessels, biological augmentation, fabrication, AGI) shape entertainment, art and daily life, when the same implant and vessel infrastructure that runs governance also carries people’s leisure.

        Long Horizon

        One resident story set centuries after the founding. The civilization has amended itself many times, and its technologies, institutions and populations have moved beyond anything the architects could have anticipated. The four founding lines remain exactly as they were written. The story follows one ratification day under those unchanged lines.

        Cyberpunk 2077 — Layer Mapping

        Seven simulations placing the strata of Night City onto the rings of VMSS. Cyberpunk 2077 is what happens when a civilization has -1's corporate freedom, the Main Layer's residential population, and -3's territorial collapse all in the same physical city, with no walls or Ceiling Seal (the rule that makes a descent to -3 permanent) between them. VMSS would keep every one of those elements but sort them, placing each on the ring its consequences justify, where residents live under the rules that ring honestly enforces. These seven entries trace what that sorting looks like.

        Boundary Cases

        Six resident stories set where a rule meets its edge. A therapist takes an extended visitor permit into -2 and stays until the fieldwork turns on her. A child in -3 exercises a standing right that nobody around her wanted mentioned. A survivor elects memory excision under LP-060 and lets the ledger remember for her. A phasing candidate crosses the threshold while he isn't checking. A salvage trader strays past the last patrol-contract marker and is ransomed back by private order. A survivor of a system that worked precisely as designed joins the petition behind LP-062, which fails at 79% and goes back to the coalition for redrafting. None of these stories breaks the architecture. Each places a person at the point where a boundary runs and records what the doctrine does there. Two of them became companion pieces to law-polling entries.

        Return path: review the layers, revisit system architecture, or begin the entry process.