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Simulations Archive

Interactive trust scoring, layer movement, and behavioral case studies under VMSS rules — full narrative detail

Best read after Layers and Systems. This page shows a prototype interpretation layer: first inspect the console, then compare that logic against the longer historical case studies below.

Current-rate frame: LP-074’s 50 / 25 / 12.5 / 6.25 exact halving cascade is active from 2295 after the 2294 Path 2 certification. Older Doctrine-Snapshot narratives remain era-pinned historical artifacts and are not recalculated.

Adjust civic factors, trigger events, and watch the STI score respond under asymmetric penalty rules. This console illustrates the scoring model, trajectory evaluation, proportional response, and infraction classification from Articles II, XII–XV, and XIX. It is a prototype, not a backend enforcement engine.

Simulation Note: STI does not directly determine layer assignment. Final placement is based on multi-factor evaluation (Article XII, XIII).

v17.6 STI Simulation Console
43
STI score
10:1 ratio (Article II)
+1 Sanctuary85–100
0 Main Layer70–84
-1 Noncompliance50–69
-2 Violent Offense30–49
-3 Terminal0–29
Positive days
Negative days
Net impact
Simulation ended
Civic
11/20
Contribution
11/20
Conduct
8/20
Competence
8/20
Peer trust
6/10
Recovery
5/10
Violations
−6/20
Profile
Balanced baseline
Momentum
Mixed pressure
Coherence
Mixed coherence
Direction
Awaiting data
Proportional response (Article XIV)
Severitylow
Patternisolated
Reversibilityreversible
0-axis: No elevated response
System interpretation
Event history
No events recorded yet.

Baseline loaded

Doctrine articles illustrated by this console
Article II
10:1 penalty-to-recovery ratio, tiered visibility
Article XII
No single metric unilaterally determines punitive assignment
Article XIII
STI is an evaluative signal, not a direct determinant
Article XIV
Three-axis proportional response: severity, pattern, reversibility
Article XV
Clearable infractions & trajectory evaluation
Article XIX
System must prevent self-reinforcing negative cycles

Full Archive Index

All 94 simulations across both dossiers in one place — search titles, classifications, and outcome lines, or narrow by dossier, category, and doctrine snapshot. Each entry expands in place; deep links land pre-expanded.

Showing all 94 simulations

World Scenarios

Civilizational Stress Tests  ·  Doctrine Cases  ·  System Mechanisms

Forty-eight simulations examining the VMSS world itself — the events, policy stress points, doctrine edge cases, and civilizational moments that test what The Five Rings can absorb.

System Mechanism Scenarios

Cases demonstrating how VMSS handles specific violation types across the enforcement and STI frameworks.

Civilizational Stress Tests

Scenarios where groups, laws, and institutional edge cases test the outer limits of what VMSS tolerates — and the civilization responds. The doctrine tells you what happens. These show it happening.

Civilizational Scenario

Thirty-seven scenarios applying VMSS doctrine to institutional stress, economic architecture, private justice, and adversarial exploitation. Not predictions — demonstrations of how the system responds when actors push against its boundaries.

Resident Stories

Historical Figures  ·  Original Civilians  ·  Archetypes

Forty-six simulations built around individual lives — historical figures, original civilians, criminal profiles, and archetypal residents drawn from across the Five Rings.

Historical Personality Simulations

Modeling how notable figures would behave under VMSS rules, thresholds, and social infrastructure.

Criminal Profiles

Simulations involving individuals historically associated with extreme violence or capital-level harm.

The Full Spectrum

Seven simulations — one outcome in each layer, plus two that show what -3 looks like from the inside on its own terms. Not all of them are what you expect.

Lifestyle & Entertainment

Fifteen simulations exploring how VMSS technologies — neural diving, backup vessels, biological augmentation, fabrication, AGI — shape entertainment, art, daily life, and the texture of a civilization where governance infrastructure doubles as the richest lifestyle platform in history.

Long Horizon

One resident story set centuries after founding. The civilization has amended itself many times. Technologies, institutions, and populations have evolved beyond anything the architects could have anticipated. The four founding lines remain exactly as they were written. This story lives in the distance between those two facts.

Cyberpunk 2077 — Layer Mapping

Seven simulations placing the strata of Night City onto the rings of VMSS. Cyberpunk 2077 is what happens when a civilization has -1's corporate freedom, the Main Layer's residential population, and -3's territorial collapse all in the same physical city with no Ceiling Seal between them. The strata are present. The boundaries are not. VMSS would not eliminate any of the elements. VMSS would sort them, place each on the ring its consequences justify, and let the residents of each ring live under the rules that ring honestly enforces. These seven entries trace what that sorting looks like.

Boundary Cases

Six resident stories set where a rule meets its edge. A therapist rides the visitation envelope into -2 until the fieldwork bites back. A child in -3 exercises a standing right nobody around her wanted mentioned. A survivor elects memory excision under LP-060 and lets the ledger remember for her. A phasing candidate discovers the formula rewards exactly what it cannot be asked for. A trader is taken past the last federal marker and ransomed back by private order. A survivor of a system that worked precisely as designed files the petition that becomes LP-062. None of these stories break the architecture. Each one stands a person at the exact point where a boundary runs and records what the doctrine does there — two of them became companion pieces to law-polling entries.

Return path: review the layers, revisit system architecture, or begin the entry process.